Idle army building
(F2P-first, with optional small spends)
Your goals (big picture)
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Unlock systems fast (Adventure â Radar/World Map â Events) so you can join rallies, gather, and snowball. Prioritise Watchtower (it gates hero level caps) and keep troop camps + Research Lab building or researching at all times.
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Train nonstop. Empty barracks = lost power. Use speedups during events or wars; otherwise keep queues full.
Core army recipe
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Troop mix. Early on, run a balanced front line + back line: Infantry (tanks) + Ranged DPS + Support. A simple starting ratio like 3:2:1 (Infantry:Ranged:Support) works until your heroes push you toward a specialty. Put Infantry up front; keep Ranged/Support in back.
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Research > raw numbers. Attack/HP/Defence research multiplies every unit you train. Keep troop tech rolling alongside building upgrades.
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Formations. Build at least one balanced âeverydayâ march, then a second for PvP (thicker front) and a third for PvE (more DPS/heal/CC). As you unlock more slots, specialise marches around your best hero auras/buffs.
Heroes: where F2P power really comes from
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Level cap and synergy. Your Watchtower controls hero level capsâdonât let it bottleneck you. Match heroes to troop types and to each otherâs passives/ultimates.
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Spend shards wisely. Use community tier lists to avoid trap investments, but donât chase every banner.
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Instructor/Training Centre. Focus instructors on heroes youâll keep long-term; you can reset trainees if plans change.
Early- and mid-game priorities (F2P)
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Rush Adventure to unlock the Radar/World Map, then run Radar missions regularly for mats, speedups, fragments, and rubies.
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Join an active alliance. Rallies, help timers, and shared advice accelerate growthâand make shields/heals more affordable.
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Into the Forbidden Zone (mini-game): quick stages, steady ruby trickle as you climb; higher levels = more rubies/speedups. Make it part of your routine.
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Resource use. Donât hoard so hard that buildings stallâuse packs to keep Watchtower, Radar, troop camps moving. Save bigger bursts for point events once youâre competitive.
PvE vs. PvP tweaks
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PvE: favour reliable DPS plus a healer/CC; keep infantry sufficient but not bloated.
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PvP: scout first; thicken the front line, bring anti-burst tools, and keep a healing queue ready so you bounce back after trades.
Tiny spends that wonât wreck F2P integrity (optional)
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VIP points / timed speedups: Often decent value; skip generic resource packs you can farm.
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Growth-type pass: Consider mainly for training speed; treat as quality-of-life, not mandatory power.
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Emergency shields/teleports: Acceptable ruby sinks to protect troops during wars (cheaper than hospital time).
Common pitfalls to avoid
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Chasing every banner. Pick a couple of proven heroes and build around them; meta churn and paywalls can drain rubies.
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Idle barracks / capped hospitals. Keep training; upgrade hospital capacity before big fights.
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Ignoring clearable events. Radar/mini-games and chapter/growth tasks are efficient drip feedsâdonât leave them unclaimed.
TL;DR starter plan
Build/research nonstop, train nonstop, Watchtower first, balanced army (Infantry/Ranged/Support), join a strong alliance, and farm Radar + Forbidden Zone for steady rubies/speedups. Add VIP points or a growth pass only if the perks match your goals; otherwise stay pure F2P and let events do the heavy lifting.
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