Idle army building

(F2P-first, with optional small spends)

Your goals (big picture)

  • Unlock systems fast (Adventure → Radar/World Map → Events) so you can join rallies, gather, and snowball. Prioritise Watchtower (it gates hero level caps) and keep troop camps + Research Lab building or researching at all times.

  • Train nonstop. Empty barracks = lost power. Use speedups during events or wars; otherwise keep queues full.

Core army recipe

  • Troop mix. Early on, run a balanced front line + back line: Infantry (tanks) + Ranged DPS + Support. A simple starting ratio like 3:2:1 (Infantry:Ranged:Support) works until your heroes push you toward a specialty. Put Infantry up front; keep Ranged/Support in back.

  • Research > raw numbers. Attack/HP/Defence research multiplies every unit you train. Keep troop tech rolling alongside building upgrades.

  • Formations. Build at least one balanced “everyday” march, then a second for PvP (thicker front) and a third for PvE (more DPS/heal/CC). As you unlock more slots, specialise marches around your best hero auras/buffs.

Heroes: where F2P power really comes from

  • Level cap and synergy. Your Watchtower controls hero level caps—don’t let it bottleneck you. Match heroes to troop types and to each other’s passives/ultimates.

  • Spend shards wisely. Use community tier lists to avoid trap investments, but don’t chase every banner.

  • Instructor/Training Centre. Focus instructors on heroes you’ll keep long-term; you can reset trainees if plans change.

Early- and mid-game priorities (F2P)

  1. Rush Adventure to unlock the Radar/World Map, then run Radar missions regularly for mats, speedups, fragments, and rubies.

  2. Join an active alliance. Rallies, help timers, and shared advice accelerate growth—and make shields/heals more affordable.

  3. Into the Forbidden Zone (mini-game): quick stages, steady ruby trickle as you climb; higher levels = more rubies/speedups. Make it part of your routine.

  4. Resource use. Don’t hoard so hard that buildings stall—use packs to keep Watchtower, Radar, troop camps moving. Save bigger bursts for point events once you’re competitive.

PvE vs. PvP tweaks

  • PvE: favour reliable DPS plus a healer/CC; keep infantry sufficient but not bloated.

  • PvP: scout first; thicken the front line, bring anti-burst tools, and keep a healing queue ready so you bounce back after trades.

Tiny spends that won’t wreck F2P integrity (optional)

  • VIP points / timed speedups: Often decent value; skip generic resource packs you can farm.

  • Growth-type pass: Consider mainly for training speed; treat as quality-of-life, not mandatory power.

  • Emergency shields/teleports: Acceptable ruby sinks to protect troops during wars (cheaper than hospital time).

Common pitfalls to avoid

  • Chasing every banner. Pick a couple of proven heroes and build around them; meta churn and paywalls can drain rubies.

  • Idle barracks / capped hospitals. Keep training; upgrade hospital capacity before big fights.

  • Ignoring clearable events. Radar/mini-games and chapter/growth tasks are efficient drip feeds—don’t leave them unclaimed.

TL;DR starter plan

Build/research nonstop, train nonstop, Watchtower first, balanced army (Infantry/Ranged/Support), join a strong alliance, and farm Radar + Forbidden Zone for steady rubies/speedups. Add VIP points or a growth pass only if the perks match your goals; otherwise stay pure F2P and let events do the heavy lifting.

┬─┬ノ( Âș _ Âșノ)


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